The Winding Wierd
Equipment functions similarly to Distinctions, in that it adds additional Dice to the Discipline to be rolled. These Dice are equal to the Discipline being rolled, and must be coherently able to be used in the action. You could use a Rifle as a Brawler by using the butt, for instance, but couldn’t use a Rifle in a Covert Task to pick a pocket.
Each piece of Equipment has a Primary Function and an Improvisation value, representing using it the way similar to how its supposed to be used (PF) and then Improvisation (IM) is using it in appropriate but non-standard ways.