The Winding Wierd
Drives define a Character here in much the same way as Attributes do in other systems, but rather than focusing on capacity, the focus is on reasoning. Not how do you do it, but why do you do it. If you cannot attach an action to one of these Drives, you do not benefit from its dice in your Die Pool.
A Character’s background roles as well as skills are gathered up in the 13 Disciplines, which combine ability and experience with practical application.
Descriptors placed on Disciplines that give greater clarity and detail to the methods the Character uses.
The Supernatural Qualities that define the game’s cosmology and world-view, and whose balance determines a Character’s place in the Infinite Works.