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    h3()>[no]{color:darkred}. *_History is an Illusion._* h2. Yesterday No one can say what the world was like before the [[Sundering]]. Bone dull or grandly fanciful? Did dragons do battle with gods among marshmallow marshes, or was the hammering …

  • Main Page

    h1. Player Basics [[Character Traits | Character Traits]] [[Character Creation | Character Creation]] [[Character Development | Character Development]] [[Equipment | Equipment]] [[Facets]] [[Making Rolls | Making Rolls]] [[Combat]] h1. …

  • Character Traits

    h2. Drives Drives define a Character here in much the same way as Attributes do in other systems, but rather than focusing on capacity, the focus is on reasoning. Not _how_ do you do it, but _*why*_ do you do it. If you cannot attach an action to one …

  • The Quintessence

    h2. The Five-Fold Aether Imagine a light, a source of revelation and blindness, composed of the concepts that underpin creation and reality. An incomprehensible source of life that shifts unendingly between the moving of stars and worlds, being pulled …

  • Houses

    h2. Forms from Aether Among the Facets exists not just influence on the substance of [[The Quintessence | Aether]], but also intelligences, drawn to each Facet as they are formed from it. Shaped by the Facets they are surrounded by, they took forms in …

  • World of the Incarna

    h2. Dangers h4. Secret Societies & Conspiracies [[The Rosicrucians]] [[The Knights Templar]] [[The Illuminati]] [[Lǜsè Hé Hóngsè Xuéhuì | The Green and Red Society]] [[Freemasons]] [[Ordo Templi Orientis]] [[The Bilderberg Group]] [[The …

  • The Artifice

    h2. Form Before Function The Artifice is a prison and palace, a source of power and a weakness to be exploited. It is the physical manifestation of the [[First Death]], which broke the [[The Immortals | Immortal]] from its world and began its [[ …

  • Sundering

    h2. Today is the First Day But so was yesterday. And so, too, will be tomorrow. When the universe breaks, it can't simply do it at one point; one place. It fractures everywhere and every time all at once. The question on many minds is "why?" The …

  • Incarna

    h2. Immortal, In a Manner of Speaking In another, wholly mortal, simply doing so across myriad skating shards of creation up and down the ages. It is true, an Incarna can live forever in a single body, but doing so requires removing one's self to …

  • Artifice

    h2. Bound in Gilded Chains The Power of the [[Incarna]] is intense, and unique, and extends not just to their own life, but to every life they have ever touched in any of their [[Incarnations]] throughout all of the coming and going of reality. It is …

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